YouTube

Controls
Volleyball Journey Controls: Choose the contact, then the button
Volleyball Journey controls depend on both your input and whether you are grounded or airborne. Use the full action-pair reference for a quick lookup, then choose the device guide that matches your hands. If a button produces an unexpected contact, start with troubleshooting before changing every binding.
Choose the contact, then the buttonPick the problem you want to solve in your next session.
All controls guides
Current PC, console and touch inputs, remapping and input problems.
Guide
Console Controls
Match Xbox and PlayStation buttons to the six ground and air actions.
Guide
Controls
Learn the three action pairs and why a jump changes the contact.
Guide
Controls Not Working
Diagnose an old key, a different contact or a missing input before rebinding.
Guide
Mobile Controls
Keep the ball visible while learning receiving, movement and jump contacts.
Guide
Pc Controls
Use Left Click, E and Q deliberately on the ground and in the air.
A useful first answer
Start here for the central decision in this topic.
Choose the contact, then the button
The current official pairs are bump or spike, set or jump set, and dive or block. A remembered key from an older guide can therefore create a different problem from pressing the correct key while airborne. The device pages apply this distinction to a practical rehearsal. Touch guidance focuses on attention and reachable contacts without guessing the location of buttons on a changing layout. When a contact appears but misses the ball, preserve the binding until you have checked the approach and context. When no action appears at all, use the missing-input questions rather than repeatedly pressing the same action family.

Apply the airborne attack
Use a reachable setup after the input mapping feels familiar.
