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Volleyball Journey Setting Guide: Prepare the Next Attacker

Last updated 2026-10-18Unofficial player article

Quick answer

  • Input: Set with E on PC or B/Circle on console while grounded.
  • Decision: Prepare a reachable contact for a teammate rather than sending every ball toward the net.

Set for the attacker who can use the ball

Setting in Volleyball Journey is the grounded E action on PC or B/Circle on console. Its purpose is to prepare the next teammate's contact. Start from a controlled receive, notice where an attacker can actually play the ball, and choose the set with that player in mind.

Volleyball Journey: Setting Guide: Prepare the Next AttackerWatch a rally in Volleyball Journey and follow the ball between contacts.
Snapshot as of

Reach the ball before deciding the destination

A useful setting decision begins with a ball you can contact. Move into position early enough to watch the receiver and the attacker. If you are still scrambling beneath the ball, reduce the ambition of the play: a reachable continuation is more useful than a dramatic setup nobody can approach.

Do not assume the nearest teammate is ready to attack. Look at the space they have and the contact they are preparing. When you are playing without a coordinated group, a clear, manageable setup usually communicates the intention better than a rushed ball into crowded space. This is a team-play priority, not a special set-strength mechanic.

Keep a set separate from an attack

E remains the setting family when airborne, producing a jump set. Left Click in the air is the spike. Decide whether you are supplying another player's opportunity or taking the attacking contact yourself before adding the jump.

Different intentions for the next contact
Your aimContact family
Prepare a teammate from the groundSet: E or B/Circle
Prepare a teammate while airborneJump set: E or B/Circle
Take the airborne attack yourselfSpike: Left Click or R2/RT

Follow the ball after the set

Once the teammate moves into the attack, prepare for what follows instead of occupying the same space. Watch the contact and leave the side able to deal with a block or return. A set is part of the rally, not the end of your responsibility.

Use the spike guide to understand the attacker you are feeding. If you are still losing the first contact before a set is possible, return to the bump guide. For the airborne setting choice, the jump-set guide keeps that purpose separate from simply jumping to attack.

Next step

SpikeApproach a usable set and make the airborne attacking contact deliberate.

Related reading

Volleyball Journey Jump Set: Airborne Setting Guide

Use the airborne E or B/Circle action, keep the setting purpose distinct from a spike, and compare it with a simpler grounded setup.